GCA · Archive
#dev-updates
42 archived messages. Newest first.
NOT IN USE · REFER TO OCTAVIUM UPDATES · This channel is kept for the record and no longer updated. Go to #octavium-updates →
INQ agent's mains ( Prob outdated )
https://docs.google.com/spreadsheets/d/1vYicTtRT8SHAyB71UyQ8kZDYLDyOLXqPh5J6pYgkypc/edit?gid=933236671#gid=933236671
https://docs.google.com/spreadsheets/d/1vYicTtRT8SHAyB71UyQ8kZDYLDyOLXqPh5J6pYgkypc/edit?gid=933236671#gid=933236671
and its a complete steaming pile of doo doo dog shit
the reason why any of this matters is because over 2.5k was dropped on this map
ye i needed this to be explained to me
hmm
"auto create the afk remote event" if not afkevent then afkevent instancenew remoteevent
It also explains extremely obvious thing once again, you see this pattern
so basically jern probably got mad that he had to make an actual folder in roblox studio and mustve said "make it so i dont need to make a folder" and then he got this result
"no dependency on a folder"
lOOL
"afkevent:fireserver -- Fires the AFK event to the server" type shit
for stuff like this u never need to comment it it is easily inferred, this is a pattern of ai code
"tab out = afk"
then literally directly under it it you see windowfocusreleased (leaving the window) then it fires the afkevent as true
then literally directly under it it you see windowfocusreleased (leaving the window) then it fires the afkevent as true
Alec did hire 1 legitimate scripter to work on the game who i dont suspect of using ai its all consistent but all of the jern stuff is obviously ai